We’ve had a reboot! Please check it out at www.TLiMono.com! There are a lot of similar posts, but now expanded (and I think more interesting…)
-Ryan
We’ve had a reboot! Please check it out at www.TLiMono.com! There are a lot of similar posts, but now expanded (and I think more interesting…)
-Ryan
The more you vehemently argue that your art is good, the bigger the hack you look to those who disagree. Let your work (or others) speak on its behalf.
Saying the short was shot on the latest camera that people want to see footage from is a quick way to get people to just scrub through your footage without paying attention much to your story.
It doesn’t matter if an element of the plot makes sense to you, if nobody else gets it, you need to explain yourself.
Networking is what gets you anywhere, and knowing the background of whoever you’re going to meet with is more than flattering to them, it shows you do legwork.
“Quiet on the set,” means EVERYBODY has to be quiet the ENTIRE time a shot is running. The more people on set, the harder that gets.
If you constantly put things out for feedback request, they won’t stop giving you feedback when you’re finished since they’re used to that dynamic.
Knowing that the first time you spot something that annoys you and you get to live with it forever is a scary thing, but never getting your work out for people to see is worse.
It’s an instant show-stopper and any feedback is going to be tinted by their genre proclivities.
Nothing better than having them fiddle with the settings on the screen for the opening 10 minutes of what you poured blood, sweat, and tears into… causing more tears…
So will marketing. But nobody will watch if they don’t know your movie exists.
Nothing like relinking all of your files to your project files.